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Skills

Game Design:

  • Gameplay
  • Levels
  • UI/UX
  • Prototyping

Engines:

  • Unreal Engine 4
  • Unity
  • Zero Engine

Languages:

  • Blueprint
  • C#
  • Python
  • ZilchScript
  • ActionScript

Tools/Software:

  • Visual Studio
  • Autodesk Maya
  • Photoshop
  • Microsoft Office
  • Git / SVN
  • Sony Vegas
  • Pro Tools 12
  • Audacity

Spoken Languages:

  • English
  • Mandarin Chinese

Other:

  • Communication
  • Teamwork
  • ProblemSolving
  • Voice Acting
  • Costuming

Experience

Lead Designer

   Project BattleBlitz | Unreal Engine 4  

 

Nov 2015 – Apr 2016

Team Size: 6

  • Designed core gameplay mechanics appropriate for a fast-paced multiplayer battle arena game
  • Designed main menu UI/UX and implemented functionality
  • Designed AI enemy encounters in a procedurally generated dungeon
  • Designed and built several unique battle arenas in Unreal Engine 4
  • Oversaw playtesting sessions and recorded data

Lead Designer

   Somnus | Unreal Engine 4

Aug 2015 – Nov 2016

Team Size: 7

  • Implemented level instances with Blueprint scripting
  • Designed, blocked out, decorated, and implemented collision events in levels
  • Created and implemented prototype 3D models with Autodesk Maya
  • Developed game direction and level progression structure
  • Designed and implemented puzzles based around perspective-based mechanic

Gameplay & Level Designer

   Scrib-Scuttle | Zero Engine

Sept 2014 – Apr 2015

Team Size: 2

  • Designed core 2D action platforming gameplay mechanics
  • Designed and implemented multiple unique abilities and power-ups
  • Built and designed full levels specific to each ability
  • Created all art assets and animations for final game in Adobe Photoshop
  • Established a “hand-drawn” visual style and art direction
  • Managed and scheduled team work and game progression

Gameplay Designer

   U.S.S. | Zero Engine

Sept 2013 – Dec 2013

Team Size: 3

  • Designed core gameplay mechanics using gravity fields in a zero-gravity space
  • Ensured that level designs complimented the game mechanics
  • Assisted with developing a deep space theme and narrative
  • Made all character art, animations, environment pieces, and backgrounds

Work

Teacher Assistant – DigiPen ProjectFUN

  • Taught young children fundamentals of game development

 

May 2015 – Aug 2015

Voice Director/Sound Engineer – Sound Cadence Studios

  • Directed and recorded actors during recording sessions

2016-Present


Education

Bachelor of Arts in Game Design

DigiPen Institute of Technology

 

April 2017